Today, Vincent has released a new version of his modding tools, bringing support for multiple games (Blake Stone, Corridor 7 and most importantly, Operation Body Count) as well as a couple of other changes.
If you use VSWolfTools 2 be sure to pass feedback, suggestions, or compliments onto Vincent to help shape the program’s development!
Update 7 Patch Notes, as transcribed from Vincent's Homepage
General
New: Support for Blake Stone, Operation bodycount, and the needed extra features.
Individual classes files in VSMAPED for certain mods.
VSMAPED
New: New and more logical format for description files, but don’t panick: older files will be converted automatically.
Individual classes files for certain mods, now of the inf type, situated together with descriptions (txt type).
A faulty or missing mapheadfile can be restored.
Floors and Doors can appear anywhere in the lists.
Support for more mods which imply:
Blake Stone:
2-plane maps. You can edit but not run a new version.
Operation bodycount and Corridor 7:
Single images for walls/doors, ‘single’ in the description.
2 images now possible for floorcodes (for the 3D window).
Partly transparent walls/doors (for the 3D window).
An object can be made invisible to VSMAPED by using a certain symbol.
I haved named the items in haste, You can undoubtedly find more fitting names for them.
VSVGAED
New: Insert a palette in a picture and use the palette tool like in VSWAPED.