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New Releases

This week, Serpens has brought us two obscure mapsets from the archives of forgotten Macintosh Wolf3D mods; ‘Hard’, and ‘Hard Game’, both sadly without attributable authors.

Both are pure mapsets, with Hard containing just one level, and Hard Game spanning eight.

The mapsets will work with a copy of either MacenWolf: The Second Encounter, or MacenWolf: The Third Encounter.

These ports are being released as part of a large project by Serpens and Nexion to bring the entire collection of mods from the Macintosh Wolf3D scene to the PC audience as authentically as possible. Expect more in the future!

Download Hard (ModDB)
Download Hard Game (ModDB)
Download MacenWolf: The Third Encounter (ModDB) [Note: If you already have MacenWolf: The Third Encounter, consider redownloading to ensure you have the latest version (version 1.06)]

Discuss MacenWolf on the DieHard Wolfers Message Boards.


This week’s release comes with a new MacenWolf patch (version 1.6), changing mouse sensitivity options and the way enemies are hit. Make sure you update your copies to ensure future compatibility!

This week’s MacenWolf release is In The Wolves’ Lair, a release by Clubey, who was a prominent member of the Mac modding scene. The port is performed by Serpens as part of the MacenWolf project he and Nexion are working on.

In The Wolves’ Lair spans 17 levels, and features a lot of changes to the scenery and graphics, taking BJ’s adventures to new regions, as explained in the game’s story. Much like Laz Rojas’ works, Clubey was capable of some large ideas within his creative constraints.

In The Wolves’ Lair will require a copy of either MacenWolf: The Second Encounter, or MacenWolf: The Third Encounter to run. Make sure your game is updated to 1.06 (Link at the top of the post).

Download In The Wolves’ Lair (ModDB)
Discuss MacenWolf on DieHard Wolfers.


Release: Operation: Artemis (ECWolf)

Nathan Alsbrooks has released his first ECWolf project!

Operation: Artemis is a 21 level game with new enemies, graphics and music. Maps are large but easy to navigate and with enough little details in the environment to keep them from growing repetitive. Specific note was made regarding the balancing of maps to allow for both continuous play of levels, and pistol-starting of each.

Operation: Artemis requires a full version of Wolfenstein 3D, and a copy of ECWolf to play. To play, do not unzip the download files, but instead just drag and drop it over your copy of ECWolf or LZWolf to start.

Download Operation: Artemis (ModDB)
Check out Operation: Artemis on ModDB (Temporarily separate to the download)
Discuss Operation: Artemis on the DieHard Wolfers Message Boards


Following the release of Operation: Wasserstein II earlier this month, gitlance has now released a new revamped version of the original title, using tools available in LZWolf to improve the environment, as well as add some new weapons, enemy behaviour and rebalancing.

This new version will still require a full copy of Wolfenstein 3D to run, but now uses LZWolf instead of ECWolf to play.

Download Operation: Wasserstein Redux (ModDB)
Discuss the mod on the DieHard Wolfers Message Boards.


This latest MacenWolf update comes with a patch for the engine, bringing it up to version 1.05, adding a missing sound. Be sure to update to ensure compatibility with future releases!

This week, two more ports of mods for MacenWolf have been produced by Serpens; this time two 4-level mods.

Machine Gun World was made by a user going by the name Yan Choon Ee, but as is the trend with a lot of Mac mods, the creator of Kampfhenne de Fuhrer is currently unknown.
Being only 4 levels long doesn’t make these necessarily short experiences either; with Machine Gun World at least requiring the discovery of secret areas to proceed.

Both of these mods will require either a copy of MacenWolf: The Second Encounter or MacenWolf: The Third Encounter to play.

Download Kampfhenne de Fuhrer (ModDB)
Download Machine Gun World (ModDB)

Discuss the ports on the DieHard Wolfers Message Boards.


Update 2020/09/28: NY00123 has released a hotfix for Reflection Keen. You can view details here.

NY00123 has published a new playable version of his source port Reflection Keen, inspired by the philosophies of Chocolate Doom.

Reflection Keen is a series of source ports originally released six years ago for Keen Dreams and the Catacombs series that recreate the feel and state of the games as they were when the games originally released, but on modern hardware and systems. No extra features, no bug fixes. Just the game.
To compliment the six year anniversary of Reflection Keen, NY00123’s new alpha build extends Reflection Keen to include Wolfenstein 3D, Spear of Destiny, and Super 3D Noah’s Ark!

Look at that aspect ratio.

You will need a registered copy of Wolfenstein 3D, Spear of Destiny or Super 3D Noah’s Ark with a DOS executable to try Reflection Keen.
Reflection Keen is built to auto-detect game installations (For Steam and GOG), as well as open games by search inside the application, and while Wolfenstein 3D should work out of the box, with this current alpha release some additional steps are needed to run the other two games (See below).

As this is a pre-release not everything is functioning fully yet, with a list of missing features and considerations listed on the DieHard Wolfers forum topic, and the Reflection Keen GitHub page. That said it is playable, and a great experience to be able to have.

Download Reflection Keen for Wolfenstein 3D. (Via GitHub) [This Post has details of updates, but the downloads are outdated. Use first link for files.]
Discuss the ports on the DieHard Wolfers Message Boards
Discuss the ports on the Wolf3D Haven Message Boards

Notes on running games:

Reflection Keen can play the official version of Wolfenstein 3D published by Activision, and the various shareware versions published by Apogee. These additional versions can be created from NY00123’s gamesrc-ver-recreation project. Be warned specific versions of the game may require additional specific versions of the game files.
Future releases will hopefully see compatibility with more versions of the game.

For Spear of Destiny, only the Activision version of the full game, and version 1.0 of the demo published by FormGen work at current, the Mission Packs do not yet. If using the Steam version, make sure that only the files for the original game use the SOD file extension (This is given to a mission pack on Steam, for some reason). You can use a Wolf3D Editor to open the files and identify which ones belong to classic Spear of Destiny.

For Super 3D Noah’s Ark, NY00123 points out the original executible for the game will need to be named “noah3dos.exe” in order for Reflection Keen to auto-detect the game.


Release: Astrostein 3 (MacenWolf)

Serpens has released the next in the MacenWolf porting project, which seeks to allow more people to be able to experience the games and mods that came out of the Macintosh version of Wolfenstein 3D.

Screenshot from ModDB

This week’s game is the final in Laz Rojas’ Astrostein trilogy. Astrostein 3 features changed graphics, sounds and atmosphere across ten new levels.

Astrostein 3 requires a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter to run.

Download Astrostein 3 (ModDB)


Release: Pacman 3D (LZWolf)

AstroCreep has released a new mod with an inevitable concept; Pacman 3D.

As the name implies, this mod converts Wolf3D to a first-person version of Capcom’s eternal classic.

The mechanics are the same as the original: Collect the pellets while dodging the Ghosts, and it’s an idea that works quite well.

Pacman 3D requires the very latest version of LZWolf and the full version of Wolfenstein 3D. The ModDB page contains downloads of said version of LZWolf, as well as the WDC definition files to create your own maps for Pacman 3D, should you desire.

Download Pacman 3D (ModDB)


This week’s dose of Mac is again served by Serpens, and features two titles; “A Madman”, and “A Madman’s Redemption”

This visual is burned into my eyes (A Madman’s Redemption)

A Madman is another mapset originally made for The First Encounter who’s author is lost in the great void that is the Mac modding scene. A Madman is short, only containing 4 levels.

A Madman’s Redemption(By compyislife) is a more abstract and surreal exploration of map design. The mod reportedly contains nine maps, and explores the less traditional as a way of telling it’s story.

Both projects will run with either a copy of MacenWolf: The Second Encounter or MacenWolf: The Third Encounter.

Download A Madman (ModDB)
Download A Madman’s Redemption (ModDB)

Discuss MacenWolf on the DHW Message Boards


Luke Strauman has released a one level beta for his new project, Operation: Arctic Wolf. Luke has been modding Wolfenstein 3D on-and-off since the 90s, and this marks his first release in around 17 years!

The release is one level, and sounds like more of a demo/teaser rather than an actual beta test of a game. It’s a little rough (The included README warns to save your game often to protect against occasional game-crashes), but manages to capture the feel of mid-2000s modding.

Luke is responsible for quite a few adventurous titles, though some promising concepts have never been finished. These include titles like Himmler’s SS and the never-finished Sorcerer’s Wrath (Still available as a demo).

Operation: Arctic Wolf One-Level Beta comes with all the files needed for the game, but will require an emulator like DosBox to run on modern operating systems.

Download Operation: Arctic Wolf One-Level Beta (Via Luke’s Page) (Mirror)
Visit Luke’s Website, Wolfenstein 3D Heaven and Hell
Discuss the Beta on the DieHard Wolfers Message Boards.

Who is Luke Strauman? Catch yourself up with this Wolfer Spotlight, written by Andy_Nonymous!