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Release: The Fall of Elite Hans (DOS)

One release missed by the catch-up post last month is a project by JPB1991, released on the 25th of May.

Josh’s previous releases have often been straightforward affairs, and this one is no different. The Fall of Elite Hans: Episode One is a one level game that puts the player in a minorly modified version of Episode 1’s final map.

Instead of fighting Hans Grosse though, you find yourself against another enemy; Hans Doe, and some unexpected company. There is a story included in the game’s built-in Read This! system that sets the scene.

This release runs on DOS and will require an emulator like DosBox to run on modern systems.

Download The Fall of Elite Hans: Episode 1 (External)


This week, Serpens is dropping five new ports as a part of the MacenWolf project, connected by the theme of being titled “Operation: ________”

These projects will each work with an up to date (At present, version 1.12A) copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter.

You can also discuss this project in it’s thread on the DieHard Wolfers Message Boards, or jump on the Wolf3D.net Discord and chat!

op emerald2

The first project is Wolfenstein 3D: First Encounter – Operation Emerald Light (Shortened to Operation Emerald Light for ease of naming conventions), a 10 map project created by Yoshimichi Endoh.
As the full name suggests, this project was originally made on the First Encounter, and serves as a sequel to it’s story.
Yoshimichi appeared to want to try and stir up attention for the Wolf3D scene with this release, emploring people to make their own maps if they found the release interesting.

Download Operation Emerald Light (ModDB)

op indy 1

Skavin’s one-map project Operation Indy doesn’t have any new visuals, but was created with the idea that your character is Indiana Jones, and you are stealing treasures from the Nazis.
While the project is only one map long, Serpens’ post on the matter mentions it’s unique release and the unknown status of four extra maps.

Download Operation Indy (ModDB)

Where MacenWolf is able to port projects from Mac with a degree of accuracy, back in the day modders had to be more liberal in their approach porting either way, resulting in different enough experiences that it can be worthwhile re-porting a project back.

op overkill 2

Laz Rojas’ port of Randall Penn’s Operation Overkill is an example of that. Laz attempted to port Randall’s game to Mac as best as he could; adding some new art to enhance the goals of the original, but otherwise copying things across to the best of his ability (With some minor fixes on Serpens’ end.
Now, we have Serpens’ port of Laz Rojas’ port of Randall Penn’s project to enjoy!

Download Operation Overkill (ModDB)

op suicide 2

Uncredited, Operation Suicide is a three map project that faces the player with the usual dilemmas until the third map, which will require use of the game’s original “Read Me First” text file to navigate safely.
That sort of puzzle is an interesting approach to mapping, and is a neat idea.

Download Operation Suicide (ModDB)

op uberfaust 2

Operation Uberfaust is also uncredited, and is ten levels long. It has a loose plot involving Schabbs, but the maps are allegedly only lightly edited from the original game’s Episode 2.
You can read the interesting plot line in the download, which does attempt to link itself to the original.

Download Operation Uberfaust (ModDB)


SplitWolf is a five year old project that successfully implemented split-screen coop play for Wolf3D, allowing two players to play alongside each other.

Now following on from a port to RetroPie (Allowing you to play coop-Wolf3D on a Raspberry Pi!), a brand new update has been released, giving players the ability to deathmatch over splitscreen!

Splitwolf Deathmatch Edition adds two new gamemodes; Deathmatch, where two players fight against each other, and Timed Deathmatch, which as the name suggests is the same thing but with a time limit.

screen3 1

These gamemodes come with their own feature additions to enhance gameplay, and even allows for custom deathmatch maps! To accomodate, the game’s download comes with the map files necessary for use with ChaosEdit, and SplitWolf supports the addition of extra deathmatch maps without editing the game’s engine (As is something that had to be done in DOS Wolf3D).

To play SplitWolf DM Edition you’ll need a copy of Wolfenstein 3D running Wolf4SDL.

Download SplitWolf DM Edition (ModDB)
Discuss on the DieHard Wolfers Message Boards

If you make a Deathmatch map, don’t hesitate to share them, either on DHW or on our Wolf3D Discord!


Release: Wenn Die Soldaten (DOS)

Update: On the 22nd of July, Justy Zam released a 1.1 patch for the game, which includes the DOS Source code and definitions to make maps for the game using WDC. The below download link has been updated.

Justy Zam has released a new Wolf3D project today, entitled Wenn Die Soldaten.

Development was kept reasonably quiet and low key, allowing Justy to surprise more people with it’s release.
The project is ten levels long, with extra features like an extra enemy and a lot of new art (Credits list is included in the thread on Diehard Wolfers, link below).

Wenn Die Soldaten is a DOS project, and will require an emulator like DosBox to play on modern systems. It is a complete game though, and will not need the original Wolfenstein 3D to play.

Download Wenn Die Soldaten (Wolf3D.net)
Discuss on the DieHard Wolfer’s Message Board


Release: A Fucking Mapset (MacenWolf)

Alongside the latest MacenWolf ports, Serpens also included a new original project built in the engine!

faken 2

The mapset is by AstroCreep, spanning four levels and including some new music.

It’s great to see original content coming out on the engine, as Serpens and Nexion together have built multiple features which allow for a lot of customization.
The most recent of these feature’s is MacenWolf S.U.C.K., a scripting system that allows for gameplay changes without being required to alter the source code.

Download A Fucking Mapset (ModDB)


Serpens has emerged with the next ports for the MacenWolf project! And a note that the ports of Astrostein and Astrostein II received a bugfixing patch.

These projects will each work with an up to date (At present, version 1.12A) copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter.

You can also discuss this project in it’s thread on the DieHard Wolfers Message Boards, or jump on the Wolf3D.net Discord and chat!

dungeonquest 2

Dungeon Quest Part I: Barons from the Underworld by Alan B. Clem is a fantasy-themed project that takes it a step further than a lot of other Mac Wolf3D mods; a majority of art and sounds have been changed, which as Serpens points out takes this particular game closer to “Total Conversion” than mod!

Download Dungeon Quest Part I: Barons from the Underworld (ModDB)

dungeon 1

Miguel Faria’s Dungeon is a simpler affair, following a prison-break plot across three levels.

Download Dungeon (ModDB)

Images from the MacenWolf ModDB page.


Release: Die Fatface, Die! (LZWolf)

Die Fatface, Die! is a new game by ZanuAF, and his first Wolf3D release!

The game starts players off with a machinegun, throwing a plethora of enemies at them.
There are new features implemented via Decorate scripting, including descructible objects and altered weapon mechanics (Read: The curse of the jamming chaingun returns).
There are changed graphics as well, with credits included in the Read This! (Along with a written plot to set the scene for the player).

Die Fatface, Die! runs on the LZWolf source port, and will require a copy of the full version of Wolfenstein 3D to run.

Download Die Fatface, Die! (Wolf3D.net)


Release: Final TFS (Wolf4SDL)

Yesterday, Tris announced the release of his latest project; Final TFS!


Final TFS is a remastering of The Final Solution, a game released on the DOS Wolf3D engine back in the year 2000 (With an additional version released the following year).
This version runs on Wolf4SDL, with improvements including higher resolution graphics (128×128 instead of the conventional 64×64).

The game includes over 20 levels (compiled from a variety of new and old that Tristan has made over the years) and serves as an homage to Project Totengraeber, a popular Wolf3D game released by BJ Rowan in 1999.

The download for Final TFS includes all the files needed to run the game, and will not need any additional files to run on modern Windows OS.

Download Final TFS (ModDB)
Discuss Final TFS on the DieHard Wolfers Message Boards!


Release: Rampant (LZWolf)

Released on June 22nd, Rampant is a game released by LinuxWolf, making this one of a few he has made solo and not under the “Team Raycast” banner!


This particular project is six levels long, with maps being heavily inspired by the efforts of other modders (Credits included in the download).

Rampant is unique in it’s use of UWMF (Universal Wolfenstein Map Format), a map format used by ECWolf and LZWolf that allows for deeper map customization with less restrictions. This includes being able to place multiple items on the one tile, better control over enemy pathing, and more.
While there are currently no Wolf3D editors available that can properly utilize UWMF, there are some in development, which is exciting.

Featuring unique gameplay, this game will run using an up to date copy of LZWolf, as long as you also own the full version of Spear of Destiny.

Download Rampant (ModDB)
Discuss on our Discord!


Over the time we’ve been away, Serpens and Nexion (With help from AryanWolf3D) have released multiple ports of mods and map packs from the Macintosh Wolfenstein 3D modding community. This post is intended to give you a summary of all those releases and catch us up to now.

These games can all be played using an up to date copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter. At the time of writing this version is 1.12A, and unlike previous versions will require a specific download depending on the core MacenWolf Encounter you are using.
For the 1.12A patch of MacenWolf: The Second Encounter, click here. For the 1.12A patch of MacenWolf: The Third Encounter, click here. Alternatively click the links above to download each game in it’s entirety.

You can discuss MacenWolf or any of these releases on the DieHard Wolfers Message Boards.

Port Releases:

armoury 1

2021/05/11 The Armory is a mod created by Ian Brown, . Taking place in a Luftwaffe Ammunition Facility tasked with working on a special project, the game takes the player across 12 levels, and even includes new art.

Download The Armory (ModDB)

dogs 2

2021/05/16 , Serpens released a whopping eight mapsets all centered around the Dog enemy of Wolfenstein 3D.
All eight are combined in a single zip, with thorough descriptions of each in the release’s accompanying ModDB article.

Download Super Mega Dog Killing Action Pack (ModDB)

pharoah 3

2021/06/03 Spanning 10 levels, Pharoah Adolf Hitler by Jon Wigand takes the player through a pyramid erected by Hitler himself, in order to assassinate the man.

Download Pharoah Adolf Hitler (ModDB)

The June 3rd release also includes new asset mods for MacenWolf, released by Gerolf. These two mods implement art from weapon sets found in different ports of Wolfenstein 3D. You can download the mod for Jaguar Weapons and 3DO Weapons here and here, respectively.

angst 2

2021/06/07 Angst! and Angst! Koikenstein are two releases of the same mod, created by Kirk Clyne. While the original Angst! used The First Encounter, it was moved to The Second Encounter, taking advantage of that release’s features for the latter release.

Download Angst! and Angst! Koikenstein (ModDB)

oswiecim 4

2021/06/20 Jon Wigand’s The Oświęcim Operation became the first of the official MacenWolf ports to utilize the S.U.C.K. Kit, which extends MacenWolf’s modability.
The game spans 18 levels, with altered graphics and reportedly “one new voice clip”.

Download The Oświęcim Operation (ModDB)