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New Releases

Continuing the MacenWolf port releases, Serpens has released a further three mapsets this week.

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First is Die Fledermaus, a single level project by Bruce W. Anderson, originally released for Wolfenstein: The First Encounter.

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Die Geringste Aussicht takes the player across five maps with some challenging elements added, as detailed in the MacenWolf ModDB article.

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The third release in this group is Die Nazi Scum, which attributes the author as Jacob Welch. This project is three maps long, originally made for Wolfenstein: The First Encounter.

Each of these mapsets can be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version!

Download Die Fledermaus (ModDB)
Download Die Geringste Aussicht (ModDB)
Download Die Nazi Scum (ModDB)
Discuss on the DieHard Wolfers Forum

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Release: Joelenstein 3D Demo (Wolf4SDL)

A week ago on the 30th, MadWolf released the first demos to a project he teased making quite a while ago. The man has also released games in previous years

Joel is a member of the Vinesauce streaming community (You can find his channel here), and in Joelenstein 3D he is the player character, fighting through the weird denizens of the world.

As this is a demo, it is just a taste of things to come. Many graphics and sounds have been changed to accompany the new levels (The Battletoads pause music for the menu is a great touch!).

Joelenstein 3D runs on Wolf4SDL, and shouldn’t require any additional files to run.

Download Joelenstein 3D Demo (ModDB)
Discuss on the DieHard Wolfers Forums

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Serpens has started ramping up production on MacenWolf ports, as in his own words, “This is necessary, otherwise I’m never gonna live to see the end of this project”.

This sees us with a slew of releases this week. First is Ghosts of Wolfenstein, a game originally by Clubey, the MacenWolf port being released 2 days ago.

Spanning six levels, the game is visually darker than many, creating a more eerie environment for the game.

Ghosts of Wolfenstein can be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter.

Download Ghosts of Wolfenstein (ModDB)
Discuss on the DieHard Wolfers Forums

Screenshot from the MacenWolf ModDB page

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Serpens has given us another couple of MacenWolf mapsets this week, both by an author named Josh Gershman.

Party and Rockin’ in the Dungeon are three maps and six maps respectively, with differing styles of design as explained in the MacenWolf article.

These two projects can be played by using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter.

Download Party (ModDB)
Download Rockin’ in the Dungeon (ModDB)

Discuss on the DieHard Wolfers Message Boards

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Thomas Weiling has released a new mapset for people to experience!

Wolfenstein 3D: The Old Testament is a game built using a Shareware version of Wolfenstein 3D as the base, a little different to typical Wolf3D projects.

Beta tested by Gerolf, the game was created in just ten days, with some minor graphical changes (But naturally for Thomas, the focus is on mapmaking).

As the game is built on Shareware, Wolfenstein 3D: The Old Testament can be played for free without any additional files, but you will need an emulator such as DosBox to run it.

Download Wolfenstein 3D: The Old Testament (Wolf3D.net)
Discuss on the DieHard Wolfers Message Boards

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Release: Adlerhorst Pilot (MacenWolf)

This week’s MacenWolf port is Adlerhorst Pilot, a three map project originally created by Chistian Vinaa for The First Encounter. While short, this mod includes some new wall textures which differ it from many other map sets out there.

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Adlerhorst Pilot can be played for free, using either a copy of MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version (At the time of writing, version 1.1)

A thank you again to Nexion and Serpens for their work on this project! As a reminder, MacenWolf is designed to be ideal as a base for your own game. Recently the modding capabilities have been expanded, and the source code released!

Download Adlerhorst Pilot (ModDB)
Discuss on the DieHard Wolfers Message Boards

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Release: Dark Dungeon I Beta (Wolf4SDL)

Edit: Mistakingly attributed BWIISE to Andy, where it was MCS who made that particular port. Apologies to MCS!

On the 19th, Thomas Weiling gifted us with another port of a Wolfenstein 3D mod remembered fondly by some in the community.

Andy_Nonymous was a prolific member of the community when it came to porting various mods and games to Wolf4SDL, being responsible for many ports released over the years. His contributions in that field and his participation in many other areas of the community are forever appreciated, and it was a major loss to the community when he disappeared.

Dark Dungeon I is a 44 level project from 2002 by Kenny Roels, originally for DOS. This port is a beta which is considered practically finished and playable. It will run standalone without the need for other files.

Thank you very much to Thomas, for sharing this with everyone and giving people a chance to explore one of the older games of the community!

Download Dark Dungeon I (Wolf3D.net)

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Earlier this week saw another big announcement from the MacenWolf project!

First, a new port of a mapset. Laz’s 2nd Encounter is by none other than Laz Rojas, and is his interpretation of Wolfenstein: The Second Encounter.

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The biggest news though, is that the MacenWolf Source Code is now available to look at and modify. Should you have ideas on ways to enhance it, want to see how Nexion did things, or just want to build your own more heavily modified game off it, you now can! Or maybe even port it to the sytem of your preference!

Laz’s 2nd Encounter can be played using either a copy of MacenWolf: The Second Encounter or MacenWolf: The Third Encounter to run.
The MacenWolf Source Code includes the Wolf4SDL setup instructions to get you compiling in one of multiple programs.

Download Laz’s 2nd Encounter (ModDB)
Download the MacenWolf Source Code (ModDB)

Discuss on the DieHard Wolfers Message Board.

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Release: Spaced Out! (Wolf4SDL)

Thomas Weiling has released a brand new project; Spaced Out!

The game is science-fiction themed, using resources and inspiration from Doom, Blake Stone, Corridor 7 to create the environment and mood, and a matching blurb:

It takes place in an alternate universe in the far, far future known as the year 1998. BJ is finally thawed after having been cryogenically frozen for 50+ years, waking up to an aftermath where the Axis powers were victorious and established a space station that they soon realised they did not have the cash for keeping up with, leaving it to rot together with its brainchild, the mad Doctor Quarkblitz.

The game features a few balance changes and additional features (Such as additional keys in maps) over the original Wolfenstein 3D, and was beta tested by Gerolf.
Spaced Out! can be played standalone, without the need for any additional files.

Download Spaced Out! (via Wolf3D.net)
Discuss on the DieHard Wolfers Message Boards

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