≡ Menu

News

A new set of ports have come out for the MacenWolf Project, as well as an update to the project itself.

The release article includes downloads of the patch files, as well as the full updated versions of MacenWolf: The Second Encounter and MacenWolf: The Third Encounter, so be sure to update your files to ensure you can play future releases in this project!

The projects this time around are of modern releases from the Mac Wolf3D community! The first is Oktoberbloodfest Demo, which as you can expect is a 2-level demo for a yet-to-be-released title by JMC.

The second is a project by Dermuda called Find The Secret Passage. This project comes as two downloads; one of an old concept demo, and a finished “Redux” version, both containing one level.

As stated earlier, interesting information and downloads of these releases can be found within the associated ModDB storytelling corner, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

{ 0 comments }

Releases: Weird Ports (MacenWolf)

The ports themselves aren’t so much weird themselves, but yet another set of ports have come out for MacenWolf, this time for Mac Wolf3D mods that had “Weird” in the title.

weirdlevels 2

The ported titles includes a WolfAddict release called Where’s Weirdo? (10 levels, and two demo scenarios), Weird World by Sean Howard (Three versions with 7, 4, and 7 levels respectively), and a project by an unknown author called Weird Levels (8 levels).

Notable is this is one of the WolfAddict releases where the full paid version of the mod has been available to port.

You can read about and download these releases from the associated ModDB manuscript, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

If you happen to be a Mac user from “back in the day” and happen to yourself own a copy of any paid releases of WolfAddict software, be sure to get in touch with Serpens! I am sure he would appreciate the chance to port these pieces of Wolfenstein history as much as we would enjoy being able to experience them!

{ 0 comments }

This MacenWolf release from yesterday by Serpens follows a simple theme; the number four.

4th 1 1

These ports include three games each called 4th Encounter (One by Clubey spanning 10 levels, and two connected releases by an unknown author spanning 10 and 8 levels respectively).

In addition, ports for some other games that follow the theme are included in the release. These include a 15 level game by Clubey titled The Forth Riech, and Four Quality Levels, spanning the expected number of maps.
Four Quality Levels is credited to Tomato1044, TSmoovy, and Carloscont, but is speculated that they could all be aliases of the same person.

You can read about and download these releases from the associated ModDB article, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

{ 0 comments }

Release: Immense Disgust

Immense Disgust is a new ten-level game by Thomas Weiling!

The game takes place in the third episode of the game (With the first two episodes having their maps removed), and Thomas has made the cool design choice to use the .WL3 extension for it.

For those unaware of the history of Wolf3D, there was a very short period of time where the game was sold as just a trilogy of episodes, donning the .WL3 extension instead of .WL6.
This version was short-lived, as The Nocturnal Missions were developed and released quickly, bringing the total episodes up to six and forming the version of the game considered the “full version”.

Immense Disgust modifies the situation slightly though, to have access the assets of the full six-episode version, enabling more variety in the level design.

You can download Immense Disgust here (Wolf3D.net mirror), and discuss it on the DieHard Wolfers Message Boards. The download comes with both DOS and Wolf4SDL versions, coming with all the files necessary to play.

{ 0 comments }

Another four ports have been released as part of the MacenWolf Project, courtesy of Serpens.

ravage 3

These games include a large 28-map project with many new graphics called Operation Ravage (Alan B. Clem), Wolfenstein For Dummies (Richard Peck) which spans 4 levels, and two related releases by JMC.
JMC’s projects are Wolfen Fatal Führery, and Wolfen Fatal Führery Special Edition, the latter of which was made and released this year (and 25 years after the first version’s release)!

You can read about and download these releases from the associated ModDB public service announcement, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

{ 0 comments }

This round of MacenWolf ports by Serpens are themed around titles that related to housing/real estate.

There are 4 scenarios in this release, as follows:

  • House of the Damned (Unknown Author)
  • House of Pain! (Brian Jones)
  • Mansion of Trial (Yohei Sasaki)
  • Mansion of Atrocities (Kazushige Matsuno)

You can read about and download these releases from the associated ModDB real estate showcase, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

{ 0 comments }

Release: DroidSDM

Chris Chokan has released a small mod, changing the audio on the menus in the Spear of Destiny Demo.

This mod reportedly requires the Wolf4SDL port of the Spear of Destiny Demo to run, which you can download here.

Download DroidSDM

{ 0 comments }

The MacenWolf Project has seen three new ports of Mac releases by Serpens.

This set of releases includes one major release in the form of Ian Brown’s Afrika Korps Assault, and two mapsets, Afgan Crunch by Richard Peck, and Aztec Ruins by an unknown author.

There has also been some minor updates to some previously ported works, thanks to some collaboration from Dermuda.

You can read about and download these releases from the associated ModDB release article, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

{ 0 comments }

Release: Discipline

Executor (aka Woolie Wool) and Thomas Weiling have released a new combined effort in the form of the project Discipline!

The game spans 10 levels, serving as a replacement for Episode 5 of the game with a new title screen by Atina.

The game can be downloaded here, and will require the full version of Wolfenstein 3D to play. It will work with DOS and most source ports, and includes files for ECWolf/LZWolf compatibility.

{ 0 comments }

Release: OVERKILL (Wolf4SDL)

Thomas Weiling has come out with a new release today, entitled OVERKILL.

This project was originally announced in 2009 and stalled in 2012, but Thomas decided to finally return to it and see it through to completion with an overhaul.

The game spans 45 levels with some contributions from ack, Orka and Wolf3DGuy. There is also new art, and feature additions including new weapons, and hazards, with credits for sources of things provided in a text file.

Given it’s long history, Thomas has some things to say in his release post on DieHard Wolfers, and if you’re interesting in the community and it’s history, it’s worth reading.

The game comes with all the files you need, and is built on Wolf4SDL so it will work on most modern systems.

Download OVERKILL

{ 1 comment }