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After a small hiatus, Serpens has released the next 4 6 MacenWolf ports!

schoolenstein 2

These ports follow the same theme as the last release, being Mac OS Wolfenstein mods that share names similar to those of mods from the PC Community.

There are 4 titles, with 6 playable releases (Two games have multiple versions), each playable using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

You can discuss the MacenWolf project on the DieHard Wolfers Message Board.


A ModDB member by the name of Alstar05 has released a new project, simply titled Wolf 3D: Episode 1 Modified.

Exactly as it says on the box, this is a game that alters the first episode of Wolfenstein 3D with modified and new maps.
The game appears to be intended to be played at higher difficulties, with next to no enemies and a lot of empty rooms on lower ones.

Wolf 3D: Episode 1 Modified comes bundled with all files, and due to the high number of objects in some maps, comes bundled with a copy of ECWolf to be playable. There’s also an option HD graphics pack included.

(Editor’s note: can someone explain the why behind the musical choice in map 3?)

Check out Wolf 3D: Episode 1 Modified on ModDB


Release: Testament (Wolf4SDL)

Yesterday saw Tris (in collaboration with Ronwolf) release Testament!

A game with a focus on mapping, Testament takes the player through 20 new levels, with new features and graphics to improve the visual experience.

Testament is built on Wolf4SDL, and runs standalone (you do not need a copy of the original game).

Check out Testament (ModDB)


Website: Engines and Source Ports

Wolf3D.net currently hosts simple splash pages, advertising the popularly used source ports for the game.

The pages attempted to sum up the advantages of each engine, and provide important links regarding them.
Because of their design though, it was hard to add much without making the page too noisy and cluttered, with the amount of information spread across the Wolf4SDL page serving as a good example.

A more comprehensive approach is being attempted regarding this information on the new site.

Each source port and engine will (eventually) have it’s own page and information on Wolf3D.net, including ports related to other games (Such as those specific to Blake Stone).

The pages allow for more refined searching, if you want to find mods and games built for one specific engine, or see what each engine/port offers in terms of features and compatibility.

Source ports are an integral part of the Wolf3D development scene, with many games having their own individual “forks” built off of them or utilizing them in some way.

This is just a brief look into one of the building blocks of the website, and how it differs to the current equivalent pages. If you have any comments on the changes, I’m interested in hearing them!


Orka has emerged from his cave to release his latest (and first Wolf4SDL) game!

Being John Blazkowicz is a new 30-level project with added features, new sprites and a new soundtrack!

A short post-mortem for the mod’s existence is detailed in the game’s Read This! manual.

The game is built on Wolf4SDL, and will be playable by itself with no need for extra files.

Download Being John Blazkowicz (ModDB) [Wolf3D.net mirror]
Discuss on the DieHard Wolfers Message Boards


This week saw TryHardWolfers release a mod on ModDB, a followup to an early title of theirs.

Image 4

The mod is designed from the ground up to appear to be a terribly amateur effort, complete with a “manual” with over-the-top mispellings. THW releases tend to have interesting things hidden behind the curtain though, whether they be interesting weaponry or cool exploratory goals.

The game comes with all the files necessary to play, but will require DosBox to do so.

Download The domed revengenance of the dmenons form hell demonic doomed eternal revenge (ModDB)

bunker 1

The next group of MacenWolf ports have been released, this time connected by the (most likely) coincidental similarities of their names compared to some PC mods.

These six titles are discussed in Serpen’s latest MacenWolf ModDB article, and each will be playable with a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

You can discuss the MacenWolf project on the DieHard Wolfers Message Board.


Release: St. Bart’s Cathedral (DOS)

Earlier this week saw a “specialized” mod released!

St. Bart’s Cathedral was created by Alexei Voronin (With testing help from Gerolf) for the streamer Dosgamert to play on his livestream!

It includes new boss art (With the apparent help of TheUntrustable and Wolf3DGuy) that puts Dosgamert in the game, and ten new levels replacing those in Episode 1.

The project will require a full copy of Wolfenstein 3D to play, but should be able to be run with almost any available Wolf3D engine (Including original DOS, Wolf4SDL, ECWolf, LZWolf, etc).

Download St. Bart’s Cathedral (Wolf3D.net)


Yesterday saw the next big MacenWolf releases; two projects by Laz Rojas!

These projects are playable with a copy of MacenWolf, updated to the latest version (As of this set of releases, version 1.13). Either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter will work.

Feel free to discuss these and other MacenWolf releases on the DieHard Wolfers Message Boards, as well!

Project Zerstörer (Shown Left) is a large-in-scope game spanning 10 levels with new graphics and sound effects. This mod had an interesting gimmick when it originally came out regarding the boss level, explained in the MacenWolf article.

Spear of Destiny (Shown Right) is exactly how it sounds; this is an unusual situation of MacenWolf porting a game from Mac that was in itself a mod that ported the original Spear of Destiny from PC to Mac.
The project spans the full game, with Laz Rojas making efforts to work around the restrictive differences of the Mac environment.

Download Project Zerstörer (ModDB)
Download Spear of Destiny (ModDB)