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This round of MacenWolf ports by Serpens are themed around titles that related to housing/real estate.

There are 4 scenarios in this release, as follows:

  • House of the Damned (Unknown Author)
  • House of Pain! (Brian Jones)
  • Mansion of Trial (Yohei Sasaki)
  • Mansion of Atrocities (Kazushige Matsuno)

You can read about and download these releases from the associated ModDB real estate showcase, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

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Release: DroidSDM

Chris Chokan has released a small mod, changing the audio on the menus in the Spear of Destiny Demo.

This mod reportedly requires the Wolf4SDL port of the Spear of Destiny Demo to run, which you can download here.

Download DroidSDM

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The MacenWolf Project has seen three new ports of Mac releases by Serpens.

This set of releases includes one major release in the form of Ian Brown’s Afrika Korps Assault, and two mapsets, Afgan Crunch by Richard Peck, and Aztec Ruins by an unknown author.

There has also been some minor updates to some previously ported works, thanks to some collaboration from Dermuda.

You can read about and download these releases from the associated ModDB release article, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

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Release: Discipline

Executor (aka Woolie Wool) and Thomas Weiling have released a new combined effort in the form of the project Discipline!

The game spans 10 levels, serving as a replacement for Episode 5 of the game with a new title screen by Atina.

The game can be downloaded here, and will require the full version of Wolfenstein 3D to play. It will work with DOS and most source ports, and includes files for ECWolf/LZWolf compatibility.

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Release: OVERKILL (Wolf4SDL)

Thomas Weiling has come out with a new release today, entitled OVERKILL.

This project was originally announced in 2009 and stalled in 2012, but Thomas decided to finally return to it and see it through to completion with an overhaul.

The game spans 45 levels with some contributions from ack, Orka and Wolf3DGuy. There is also new art, and feature additions including new weapons, and hazards, with credits for sources of things provided in a text file.

Given it’s long history, Thomas has some things to say in his release post on DieHard Wolfers, and if you’re interesting in the community and it’s history, it’s worth reading.

The game comes with all the files you need, and is built on Wolf4SDL so it will work on most modern systems.

Download OVERKILL

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Edit: Thank you to Serpens for reporting an error in this article.

Today sees three ports released by Serpens for the MacenWolf Project!

The games were selected for being “alphabetically” at the top of Serpens’ list of Mac Wolf3D mods.

The games are !Ay Chiwawa! (Unknown Author), <=[Shisenstein]=> (Thomas Elgin), and “They’re Everywhere! v1.0” (Tim van der Leeuw).
The latter of the games comes with an additional two single-level scenarios, titled My First Level (Rambo) and Crazy Mazy respectively.
There are one, ten, and seven (including the extra scenarios) maps respectively, bringing this release to a total of 18 maps to enjoy!

You can find more information about the games as well as downloads in the associated MacenWolf release article, and the games can each be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version.

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Today Wolf3DGuy has released a new 21-level game for Spear of Destiny!

Serving as a followup to his earlier release, Spear of Destiny The Way ID Did is a collection of maps created to emulate the style of Tom Hall and John Romero, the original game’s level designers.

The game will require a copy of the full version of Spear of Destiny to play, and is designed with DOS in mind for the best experience.
However, the game should be compatible with multiple source ports, and even comes with a PK3 file for those who prefer ECWolf or LZWolf.

You can download the game from the W3DTWID ModDB page.

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Today sees a new set of ports released by Serpens as part of the MacenWolf Project!

There are three main projects in this release: Nexus by Dermuda, another game called Nexus which is (allegedly) by Jonn APG, and Next Encounter by Erin Maguire.
There is also a re-release of the Spear of Longinus port, tweaking the mapping to better replicate the experience of the original.

These games can all be played using a copy of MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest version (Which has been updated to version 1.15 as of today!)

You can read about and download the games and updates to MacenWolf in the associated release announcement post.

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Release: Loganstein 3D Redux (DOS)

YellowHeron has released a remake of Loganstein 3D: Episode 1, following it’s release a few days ago.

This new version, titled Loganstein 3D: Redux, features 3 new levels to replace the originals, as well as newly replaced graphics.

While still apparently including .WL6 files, this version does not include Loganstein 3D: Episode 2, and choosing any episode other than the first may cause the game to hang.
The game should work in most source ports, though it should be noted that only ECWolf/LZWolf appear to auto-detect that the files only include Episode 1.

Download Loganstein 3D Redux

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Release: Wack-O-Ween 2 (DOS)

ReddimusVonAggressi has released a sequel to Wack-O-Ween, his halloween project from last year.

Wack-O-Ween 2 is a neat affair with a range of environments to kill spooky-themed enemies in.

The game has a fair few additions, including a cool episode select screen and a (slightly buggy) character selection screen replacing difficulties, giving each character their own unique advantages and disadvantages to change up the game.

Download Wack-O-Ween 2 (ModDB)

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