Today, Wolf3DGuy brings us a brand new DOS mod in Wolfenstein 3D The Second Encounter.
This mod endeavours to recreate the Mac versions of Wolfenstein 3D whilst keeping the visual style of the original DOS release, within DOS. The game features level layouts (With appropriate tweaking) from across the Macintosh releases, new weapons from those games (The Mac version of Wolf3D had both a Rocket Launcher and Flamethrower!), and some other nice additions detailed in the Read This.
The game is well put together, and in these difficult times it could be just the thing to finally occupy your time.
Wolf3DGuy hopes that this will inspire others to make DOS mods, and has plans in a future update to include not just the source code for people to modify, but also the definition files to edit the game in most current Wolf3D Editors!
The game can be run standalone, but will need to be run through DosBox if you are playing on a modern operating system.
Serpens -the community member who started The Wolfenstein 3D Wiki– has created an extension of that project in the form of WL9!
WL9 is a GitHub repository serving as a home for a vast archive of different files and documentation from mods, editors, and other community sources, as well as multiple official documents related to Wolf3D.
These files include but are not limited to:
‘ReadMe’ files and Manuals
HELPART, ENDART and INTART files from applicable mods
A user called Step9 has released an unusual mod on ModDB, titled “Hitler’s Secret Department”.
The Russian Wolfenstein mod features 60 levels, and features some uniquely styled and simplistic maps. The level design makes for a quick and straightforward playthrough, especially on some maps (An example of an unplayable secret level…).
Note: There is a bug where your weapon may switch at random and become locked. Pressing either 1 or 2 on your keyboard should fix this and allow you to switch again. Note: There is a bug where you may take random damage when entering doorways.
Edit: Attempts to properly credit for maps in the mod has been made based on what is known.
A member of the Wolf3D Haven forums, Blackmore, has released a mod called Summer Night’s Epitaph.
The creator describes it as a “short but fun and mysterious Wolf3D adventure”, mostly vanilla themed but with some additional scenarios and effects that take advantage of ECWolf’s features. The mod borrows maps from authors including Dunkelschwamm, stringing them together with some new themes, taking liberties in how to complete maps by removing the ability to in some levels. In order to progress you will have to cheat, which appears to have been the creator’s intention.
Summer Night’s Epitaph comes bundled with LZWolf (Though a copy of the development version of ECWolf should work too), and will require a registered copy of Wolfenstein 3D to run.
RetroArch is a program that lets retro gamers emulate all sorts of gaming platforms from within one frontend, including various Nintendo and Playstation platforms.
Along with emulators, RetroArch also has a select number of older and 2D games ported specifically for it’s Libretro API, including titles like Tomb Raider and Quake.
As of today, ECWolf is now an integrated part of RetroArch’s growing library!
This version , which the official announcement post credits to a man named phcoder, has some minor differences to the original version of ECWolf to fit with the Libretro API, but should play largely the same. It is still a work in progress with many features still to be added, but is currently playable in Windows, Mac, Linux and Android builds of RetroArch (RetroArch seems to be available on a total of 24 different platforms and systems, from Windows to Playstation 2!)
This is the first I have personally heard of RetroArch, but it looks really slick.
Thanks to Thomas, we now have access again to the SDL ports of Ringman’s mods!
The mods were originally created in 2005 and 2006 respectively as part of a contest hosted by Ringman himself, which saw modders try to create a full Wolf3D game from scratch in just a week! Each has it’s own very unique style that has made them popular and memorable despite the imposed development constraints.
By porting the mods to Wolf4SDL, they are now playable without DosBox, and will run without the need for any extra files (and with bugfixes!).
These ports were created by Andy_Nonymous back in 2015, but the original downloads have since gone down. Thank you, Thomas!