As the title suggests, AstroCreep’s latest experimental release is a mod that compresses almost the entire of the first three episodes of the original game into one map each.
Keys and elevators are replaced with switches for progression. The original designs remain mostly intact, with a couple of maps omitted to fit everything, and the mod provides an interesting spin on gameplay due to the way enemies “hear” you in the game.
Today, Vincent has released a new version of his modding tools, bringing support for multiple games (Blake Stone, Corridor 7 and most importantly, Operation Body Count) as well as a couple of other changes.
If you use VSWolfTools 2 be sure to pass feedback, suggestions, or compliments onto Vincent to help shape the program’s development!
Update 7 Patch Notes, as transcribed from Vincent's Homepage
New: Support for Blake Stone, Operation bodycount, and the needed extra features.
Individual classes files in VSMAPED for certain mods.
New: New and more logical format for description files, but don’t panick: older files will be converted automatically.
Individual classes files for certain mods, now of the inf type, situated together with descriptions (txt type).
A faulty or missing mapheadfile can be restored.
Floors and Doors can appear anywhere in the lists.
Support for more mods which imply:
2-plane maps. You can edit but not run a new version.
Operation bodycount and Corridor 7:
Single images for walls/doors, ‘single’ in the description.
2 images now possible for floorcodes (for the 3D window).
Partly transparent walls/doors (for the 3D window).
An object can be made invisible to VSMAPED by using a certain symbol.
I haved named the items in haste, You can undoubtedly find more fitting names for them.
New: Insert a palette in a picture and use the palette tool like in VSWAPED.
Dunkelschwamm has released a fun twist on Wolf3D, where just about everything in the game is replaced with a dog.
The enemies are all dogs. The tables are dogs. The lights are dogs. The dogs are dogs.
The only things unchanged are ammo (You need as much as you can get) and keys. Despite the dogs being the weakest enemy in the game, being swarmed by so many of them at once provides a unique (and cute) challenge.
The mod requires ECWolf, and will work with both Wolfenstein 3D and Spear of Destiny (Though good luck if you attempt the latter).
Colonel Bill has returned with a new game, titled in the game’s ReadMe as “Spear of Destiny Demo (tm id) Fusion Patch”.
Spear Fusion is Colonel Bill’s first mod in over 15 years (!!!), and started life as a 2 level mod for the demo of Spear of Destiny. As plans changed, the game was extended with extra levels and features. The end result is an 11-level game full of different environments and interesting level design.
Spear Fusion is a standalone download, and comes packed with the source code for anyone interested in using the game as a base for their own projects.
Update: Colonel Bill/Beirgut has updated the game to version 1.1, adding gun bobbing and fixing some bugs. The links below are up to date.
AstroCreep‘s new mod Nitemare: Hugo’s Revenge is a total conversion of Wolfenstein that attempts to recreate the atmosphere of Nitemare 3D, a popular retro first person shooter by David P. Gray.
The 10 level mod uses the latest version of ECWolf and includes modified sprites, as well as music from the original game, and a whole slew of advanced features. AstroCreep also provides an optional file you can run alongside the mod, featuring remixes of Nitemare 3D’s music he created.
Fraggeur has released his pirate themed mod, The Golden Parrot!
The game blends RPG elements with the Wolf3D engine, trying to create a really interesting and deep world. There are merchants, interesting mechanics (Like a nationality bonus for your character) and some very nicely designed areas that fit perfectly with the themes.
It’s challenging, but definitely worth trying out!