As he gets deeper into development of his version of the ECWolf engine, Linuxwolf has settled on a new snappy name for the project; LZWolf.
Along with the name, fellow community member DoomJedi created an accompanying logo to complete the shift in branding, shown right.
LZWolf is still relatively new, but iterates on the foundations laid out by Blzut3’s development efforts, to add features desired by active modders in the community.
The engine is currently capable of creating custom damage types (along with resistances and special death animations associated with them), parallaxing skies, and lighting effects, among some other additions for behind-the-scenes ease.
Linuxwolf has documentation on the project’s BitBucket page with details on how to use all of the new features.
There are currently three released games that take advantage of LZWolf, which can be found on the new LZWolf mods page.
As an added bonus, LZWolf is compatible with most ECWolf mods!
Download LZWolf (Available for Windows and Mac)
Check out games built for LZWolf
Also check out some ECWolf mods to play on LZWolf
LZWolf on BitBucket – The project’s official home, includes documentation for modding
Linuxwolf’s Patreon – Support development of this and other related projects!