Edit: The ports have been updated with a small bug fix. Current downloads have been updated.
AstroCreep brings us another classic collection of mods ported to ECWolf, this time the first three Mutantstein games by John Bucksnort and Harry Mass Sr!
The Mutantstein games were released throughout 2000-2001, and were memorable titles in the community’s history. John Bucksnort was renowned in the community for his challenging mods, and his history as a WWII veteran, and status as one of the eldest modders of the community (He started when he was 80!)
The games were originally made in DOS, but have since been ported to both Wolf4SDL and now ECWolf, allowing modern players to experience them without emulators!
It looks like we missed a version here! Vincent is back, and has released a new set of bug-fixes for his Wolf3D editing tools, focused on further improvements to the Map Editor.
If you use his programs to edit almost any games on the Wolf3D engine (Including Operation Body Count!), be sure to send any feedback you have to Vincent so he can continue to make it even better!
Edit: Apologies to BIERGUT for the spelling mistakes.
Halloween v3 is as you would expect, the third iteration of the Hallowein mod made by Biergut (Formerly Colonel Bill) all the way back in 1997!
Where earlier versions utilized hex editing to achieve the changes needed, Beirgut has given the game an overhaul with touched up maps, and features like new bosses, new textures, and other extras.
Much like it’s successors, Hallowein v3 is actually a heavily modified shareware release, and is developed with Wolf4SDL, so it will work without emulation on modern Windows systems!
Samuel Villarreal, one of the people behind the recent Blood remaster ‘Fresh Supply’, posted a tweet where he confirms to be working on a new source port for ‘Rise of the Triad: Dark War’. Also that he is a nerd.
With very few modern ports available for ROTT, it will be nice to have a new and polished way to play the most advanced game developed on the Wolf3D engine!
In the meantime, there are still source ports available to play the game on modern Windows; check out WinRottAPI for one!
Note: On some operating systems, there may be an error with the music (Which is created by Orka himself!). If that’s the case, AstroCreep has created a music patch to fix the problem. Download this and load it alongside the game, and the problem should go away. Also, the music is pretty good.
In a nice little blast of nostalgia, AstroCreep has brought us an unexpected ECWolf port in the form of Gorenstein.
The mod is 19 years old, and AstroCreep himself was just nine years old when he developed it! Compared to his latest work, it is very different, but an interesting piece of his history in modding.
Gorenstein is developed for ECWolf, and also works in LZWolf.
AstroCreep has released an update for his collection of Demolition mods.
The update to Version 3 brings with it a couple of new weapons, and compatibility for both Super Noah’s Ark 3D and MacWolf. Now you can kill more enemies in even more ways!
Chemical Warfare was originally released by Liz Ryerson in 2002, and takes the player through a 42 level retelling of Wolfenstein 3D’s fourth episode.
With Liz’s approval a new release of Chemical Warfare in the Wolf4SDL source port is now available, allowing the game to work without emulation!
The port is developed by MCS over the course of the past few years, with testing by Thomas Weiling.
Chemical Warfare is a fun way to revisit the original world, with maps that are generally accepted by the community as high quality, and a few new features added to enhance gameplay further (Such as new weaponry).
As he gets deeper into development of his version of the ECWolf engine, Linuxwolf has settled on a new snappy name for the project; LZWolf.
Along with the name, fellow community member DoomJedi created an accompanying logo to complete the shift in branding, shown right.
LZWolf is still relatively new, but iterates on the foundations laid out by Blzut3’s development efforts, to add features desired by active modders in the community. The engine is currently capable of creating custom damage types (along with resistances and special death animations associated with them), parallaxing skies, and lighting effects, among some other additions for behind-the-scenes ease. Linuxwolf has documentation on the project’s BitBucket page with details on how to use all of the new features.
There are currently three released games that take advantage of LZWolf, which can be found on the new LZWolf mods page. As an added bonus, LZWolf is compatible with most ECWolf mods!