Poet, the creator of classic puzzle mods such as The Tower, has unveiled a new game titled “Wolf-Extra Epilogue 21”!
Much like previous projects by Poet this one requires you to think before you necessarily shoot, with puzzles and hazards to learn to adapt to. It’s challenging and inspired, judging from what little I myself have been able to solve.
The mod runs on Wolf4SDL, and as reported by Poet on his website, is the last in his Wolf-Extra series of mods which started 20 years ago to the day!
Continuing with the current series of ports, AstroCreep has brought us Mutantstein 4 for ECWolf.
Unlike the initial Mutantstein trilogy, this entry in the series is created by the grandson of John Bucksnort, Bobby Bucksnort, in 2001. He attempts to emulate his late-grandfather’s modding style and difficulty, and from player accounts does a decent job of it.
The game requires the full version of Wolfenstein 3D to play, as well as the ECWolf source port.
AstroCreep has given us another classic game to run in ECWolf; this time Wolfendoom, by one of the creators of Spear Resurrection and Spear: End of Destiny.
Wolfendoom came out in 2000, and remains one of the more popular Wolf3D mods to rely heavily on DOOM’s source material without straying far from the Wolfenstein formula of gameplay. AReyeP’s mod gives us 60 levels, with sounds and graphics from DOOM to create a very different atmosphere.
This release of course means that thanks to AstroCreep you can now play it on ECWolf, which along with the Wolf4SDL port gives you two ways to play on modern systems!
Edit: The ports have been updated with a small bug fix. Current downloads have been updated.
AstroCreep brings us another classic collection of mods ported to ECWolf, this time the first three Mutantstein games by John Bucksnort and Harry Mass Sr!
The Mutantstein games were released throughout 2000-2001, and were memorable titles in the community’s history. John Bucksnort was renowned in the community for his challenging mods, and his history as a WWII veteran, and status as one of the eldest modders of the community (He started when he was 80!)
The games were originally made in DOS, but have since been ported to both Wolf4SDL and now ECWolf, allowing modern players to experience them without emulators!
Note: On some operating systems, there may be an error with the music (Which is created by Orka himself!). If that’s the case, AstroCreep has created a music patch to fix the problem. Download this and load it alongside the game, and the problem should go away. Also, the music is pretty good.
Chemical Warfare was originally released by Liz Ryerson in 2002, and takes the player through a 42 level retelling of Wolfenstein 3D’s fourth episode.
With Liz’s approval a new release of Chemical Warfare in the Wolf4SDL source port is now available, allowing the game to work without emulation!
The port is developed by MCS over the course of the past few years, with testing by Thomas Weiling.
Chemical Warfare is a fun way to revisit the original world, with maps that are generally accepted by the community as high quality, and a few new features added to enhance gameplay further (Such as new weaponry).
Team Raycast members DoomJedi and Linuxwolf have released the next in their “Eisenfaust” series of mods, which look at released games and expand on them, giving them new flavour.
Time To Kill: Eisenfaust Edition iterates on the original Wolf3D conversion by Thomas Weiling and Havoc from 2012, adding new features and mechanics to the game to the point of bursting. The complete list of additions is kept a surprise for the player, with the features spread out and introduced slowly over the 45 levels, keeping things interesting.
Early game shows some impressive ideas though; a minimap that can be accessed while still having control in game, as well as enemies with dodging mechanics and animations just to name a couple. The game also features extended control mapping, and WASD style controls.
Map designs are mostly kept faithful to Thomas’ designs, so if you’ve played the original you will recognize a lot of areas, but with the new changes and new music provided by RonWolf, it creates a whole new experience.
Time To Kill: Eisenfaust Edition is developed in Wolf4SDL and will run natively in modern Windows systems.