Chemical Warfare was originally released by Liz Ryerson in 2002, and takes the player through a 42 level retelling of Wolfenstein 3D’s fourth episode.
With Liz’s approval a new release of Chemical Warfare in the Wolf4SDL source port is now available, allowing the game to work without emulation!
The port is developed by MCS over the course of the past few years, with testing by Thomas Weiling.
Chemical Warfare is a fun way to revisit the original world, with maps that are generally accepted by the community as high quality, and a few new features added to enhance gameplay further (Such as new weaponry).
As he gets deeper into development of his version of the ECWolf engine, Linuxwolf has settled on a new snappy name for the project; LZWolf.
Along with the name, fellow community member DoomJedi created an accompanying logo to complete the shift in branding, shown right.
LZWolf is still relatively new, but iterates on the foundations laid out by Blzut3’s development efforts, to add features desired by active modders in the community. The engine is currently capable of creating custom damage types (along with resistances and special death animations associated with them), parallaxing skies, and lighting effects, among some other additions for behind-the-scenes ease. Linuxwolf has documentation on the project’s BitBucket page with details on how to use all of the new features.
There are currently three released games that take advantage of LZWolf, which can be found on the new LZWolf mods page. As an added bonus, LZWolf is compatible with most ECWolf mods!
Team Raycast members DoomJedi and Linuxwolf have released the next in their “Eisenfaust” series of mods, which look at released games and expand on them, giving them new flavour.
Time To Kill: Eisenfaust Edition iterates on the original Wolf3D conversion by Thomas Weiling and Havoc from 2012, adding new features and mechanics to the game to the point of bursting. The complete list of additions is kept a surprise for the player, with the features spread out and introduced slowly over the 45 levels, keeping things interesting.
Early game shows some impressive ideas though; a minimap that can be accessed while still having control in game, as well as enemies with dodging mechanics and animations just to name a couple. The game also features extended control mapping, and WASD style controls.
Map designs are mostly kept faithful to Thomas’ designs, so if you’ve played the original you will recognize a lot of areas, but with the new changes and new music provided by RonWolf, it creates a whole new experience.
Time To Kill: Eisenfaust Edition is developed in Wolf4SDL and will run natively in modern Windows systems.
Update: The game has disappeared from ModDB, however a new download is now available, to preserve one of Officer-Michael-John’s more adventurous projects.
The Tracy Simpsons Show is a Wolf3D mod that takes you around the world of the Simpsons, killing the family over and over again like they’re in their own little perpetual hell.
Officer-Michael-John’s mod runs on DOS4GW, so it requires DosBox to run on modern systems, but is completely in Hungarian so it can be a little difficult to navigate the menu if you aren’t accustomed to Wolf3D.
AstroCreep has released a trilogy of new mods, which also happen to be the very first to take advantage of Linuxwolf’s fork of ECWolf!
Wolf3D Demolition adds nine new weapons to the game, many of which with their own special abilities (Such as a Sniper Rifle that actually zooms and a Shrink Ray!). To go with these, much of the environment is made destructible, and both the original and newly added enemies have unique death animations depending on how they’re killed.
Alongside Wolf3D Demolition, AstroCreep has also released two other Demolition mods. These consist of a new version of his earlier release ‘AstroCreep’s Spicy Wolf3D Challenge’, and Executor’s port of ‘Second Encounter’.
Wolf3D Demolition is a gameplay mod designed to work with both of the original games, as well as most pre-existing map packs (If they are ECWolf-compatible).
These mods come packaged with Linuxwolf’s ECWolf Fork, which is required to be able to play. This fork of ECWolf extends the capabilities of the engine, allowing people like AstroCreep to make even more adventurous games!