Yesterday marked an interesting milestone, with the release of a mod that was originally announced over 20 years ago!
Operation: Wasserstein is a new ECWolf mod by gitlance, which has been made to be a loose “re-telling of the Nocturnal Missions, woven together with the Eisenfaust super-soldier programme”.
The game was originally announced on Lance’s Wolfenstein Page in the Nineties, and has come a long way since the original concept. The screenshot below on the left is from the original version shown on the now-defunct website, with the one on the right being from the final release.
The final version of Operation: Wasserstein spans twenty levels, with a plethora of new enemies and bosses, as well as some new weapons to kill them with.
Beyond The Grave came out a little over two years ago , and today ThunderEnema has released a new version!
The Anniversay Edition of the gothic-themed game adds an assortment of new items, levels, enemies and more, alongside “improved control” options. The manual, credited to Jesse Stevens, is really well put together as well!
Beyond The Grave (ThunderEnema’s debut in the community!) is a Wolf4SDL game, and is a standalone title. Full credits and details are included in the download, courtesy of the creators.
Executor brings us a new port of Deadly Sleep, as part of his growing ECWolf Classics Collection!
Deadly Sleep spans 16 levels and was originally released in 2009 for DOS, and was a collaborative project between veteran modders Arielus and Brian Lowe. Executor’s version is mostly faithful, with a few borrowed graphics.
This port will require ECWolf and a copy of Spear of Destiny to run.
Today AstroCreep has provided us with a port of this set for ECWolf. It builds off of Executor’s port of the original Project Totengräber, and features all the maps by talented individuals like Serpens, ack, Chris, and Wolf3DGuy (Among many others!).
As seems to be tradition, AstroCreep has also given the port the ‘Demolition’ treatment. The LZWolf mod provides the usual assortment of new weapons, enemies, and effects to change up gameplay significantly.
Each version of the mod will require it’s respective source port to run, as well as a registered copy of Wolfenstein 3D.
Executor has brought us the second release of his “Wolfenstein Missions” game for ECWolf!
Wolfenstein Missions: First Encounter was released three years ago, making the first few sets of missions available for play. Second Encounter continues the story by refining and extending the number of levels in Wolfenstein Missions from 9 to 22. Though only 19 are currently available in the beta release (with the final 3 secret levels being implemented in the final release), the main game is complete.
Executor has put a lot of effort into these levels, which start off feeling like traditional Wolfenstein 3D levels, but grow exponentially in size and complexity. New hazards, enemies, mechanics and more are introduced over time at a well thought out pace.
The beta of Wolfenstein Missions: Second Encounter requires a registered copy of Wolf3D, and a recent build of ECWolf to play.
The game utilizes graphics from and inspired by the Macintosh version of Wolfenstein 3D, created and modified by various people. As it is based on the Mac version, it also includes that versions more unique features like the Rocket Launcher and flamethrower. The game requires a registered copy of Wolfenstein 3D (Just the regular version, don’t worry), and the latest version of ECWolf to play.