Wolfenstein 3D In G Minor is a new project created by AstroCreep using LZWolf. While only being one level, this map is four times the size of a normal Wolfenstein 3D map, and takes advantage of features in LZWolf to add a little variety to the experience (Detailed in the project’s download). This is also a mod that includes sprites created using Dunkelschwamm’s Wolf3D Boss Generator, which randomly generates boss sprites based on settings specified by the user.
Thomas Weiling has emerged with a new set of maps for Spear of Destiny!
Year of the Angel is a full collection of 21 levels, with a goal to “merge the suspense and the atmosphere of Episode 2 together with Spear of Destiny itself”. The game is challenging, with Mutant enemies from the outset; be warned!
Year of the Angel is a pure mapset, and as such will require a copy of the full version of Spear of Destiny to play. However, it should work with any Wolf3D source port (And comes with included files for LZWolf and ECWolf).
This week has seen Serpens continue to release new ports in the evergrowing MacenWolf project. Wolfenstein Adventures is a collection of 26 maps spread over 16 scenarios created by Josh Mills.
In a fashion similar to what occured with Simon’s Oldies a few months ago, Serpens has split Wolfenstein Adventures into two playable collections, and included a bonus folder full of vintage modding guides and other text files that apparently used to accompany Josh’s projects. Interesting artifacts for those interested!
TryHardWolfers has released a new project entitled V-Day to celebrate! In it, BJ Blazkowicz finds himself covered in a dangerous Nazi love potion.. To win, the player has to find all the items necessary to wash the chemicals off, all the while avoiding the soldiers’ loving “embrace”.
As usual, a very different and interesting approach to games from THW, and worth the play.
V-Day will run without any other game files, but will require an emulator like DosBox to be able to play.
Edit: Download has been updated to latest version; including some mapping tweaks on maps E4M4 and E6M8, and cleaning up the mapping data.
Wolf3DGuy has brought us a new, vanilla-inspired project this month.
Wolfenstein 3D The Way ID Did is a large 60 level game that tries to replicate the mapping style and philosophies of the original Wolfenstein 3D. Wolf3DGuy -inspired by Doom The Way ID Did– has gone as far as to attempt to ascertain which member of id Software made which levels, and to best emulate their style in the matching level of this project.
Being a project focussed on mapping, this game will require the full version of Wolfenstein 3D to be able to play. Wolf3DGuy has packed an optional pk3 file, so the project can be played using the original DOS version, Wolf4SDL, LZWolf and ECWolf!
Ayapen and Ayapenmania are projects created by a person named Butcha. The games were made for the First Encounter, spanning nine maps and one map respectively. Serpens repeats Clubey’s original warning that these two sets are a bit more challenging to play.
These sets are able to be played using a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter.
Over the past week, Serpens has been hard at work releasing new ports for the MacenWolf project.
The first releases are a pair of games both titled Arena of Death. The author of the first AoD (Shown left) is unknown, but the project features seven maps of varying design. The second Arena of Death (Shown right) was developed by Laz Rojas, and has you fight through waves of progressively harder enemies across 11 levels.
Kamen Riderstein is an eight level game, originally made by Carlos Spesungel. The game is one of those deeper mods that alter graphics and sound effects on top of creating new maps, which is always good to see.
Serpens has released more ports for the MacenWolf project.
First is a pair of mapsets by Robert Edvardsson called Robertstein – Finest and Robertstein – Tricky. Bundled together in MacenWolf as Robertstein, the sets together total 21 levels.
South/East Trick I and South/East Trick II were small mapsets made for The Third Encounter. They were created by Clubey to showcase a particular exploit in the Mac version of Wolfenstein 3D, explained briefly in MacenWolf’s article. The projects have been combined for MacenWolf, with seven total maps. It’s noted that the maps in South/East Trick I are included in South/East Trick II, but with an increase in difficulty.
These games can be played using either a copy of MacenWolf: The Second Encounter or MacenWolf: The Third Encounter as a base. Make sure they’re updated to the latest version!
Margarina V1 is a map by DavidNes that has floated around for a little while, but has been officially added to ModDB.
An odd map, Margarina V1 is intended as a protest against the Isreali Government, symbolised by how easy it is to die. There are no changed graphics so as to keep the Vanilla (or as David puts it, “Margarine”) look of everything.
On the map, David says: “In this map we have a lot lot lot of enemies, it’s almost impossible to past the level, should you??”
The project will require the full version of Wolfenstein 3D to play, but can run with most source ports.