Thomas Weiling has released a brand new project; Spaced Out!
The game is science-fiction themed, using resources and inspiration from Doom, Blake Stone, Corridor 7 to create the environment and mood, and a matching blurb:
It takes place in an alternate universe in the far, far future known as the year 1998. BJ is finally thawed after having been cryogenically frozen for 50+ years, waking up to an aftermath where the Axis powers were victorious and established a space station that they soon realised they did not have the cash for keeping up with, leaving it to rot together with its brainchild, the mad Doctor Quarkblitz.
The game features a few balance changes and additional features (Such as additional keys in maps) over the original Wolfenstein 3D, and was beta tested by Gerolf. Spaced Out! can be played standalone, without the need for any additional files.
TryHardWolfers released a new project for Easter, pushing new ideas in Wolf3D modding.
This project is titled Der cHase, and pits the player against an AI character in a race to collect more eggs in a set amount of time. It’s a very fun and challenging experience, and different to anything else really released on Wolf3D.
Like most released on the TryHardWolfers account, this game will run by itself without any additional files. However, on modern Windows systems you will need a program like DosBox to play.
This year Reddimus has released a follow-up, entitled Sputnikstein 2: Nazi Germany 1945.
The project features some interesting changes to both the coding and art, in line with the humorous spirit of the holiday, with several inside jokes and fun little changes to things including enemy behaviours.
The game comes with all the files needed to play the game, but will require a program like DosBox to emulate the environment needed to play.
Years ago, a member of the Wolfenstein 3D modding community named Nate Smith released the first mods of Wolfenstein 3D to include a recompiled version of the engine with new features, including a rocket launcher weapon. The biggest of these mods was Beyond Wolfenstein II SE.
It grew in popularity and unfortunately was brought to the attention of id Software, and due to many factors both confirmed and speculative (including copyright infringement and the impending release of Return to Castle Wolfenstein), it was pulled from download.
It’s been a little over two decades since all this went down, and now thanks to the efforts of MCS, with testing by Thomas Weiling, a port of Nate Smith’s Beyond Wolfenstein II SE has been released.
This version of Beyond Wolfenstein II SE runs on Wolf4SDL, allowing people to play it on modern operating systems. As a historical piece, it’s interesting to see this infamous mod again.
Note: There are some minor visual bugs in one of the new levels, due to a newly implemented feature. The issues have been reported and are being investigated.
Today, Team Raycast have released a new version of their 2012 release, Operation Eisenfaust: Origins.
The goal of this remastering is to create more ties to the Wolfenstein 3D universe. Environmental tweaks, many art changes and code changes have been made, and new maps have been made by DoomJedi, LinuxWolf and Woolie Wool.
While the main goal of Serpens and Nexion’s MacenWolf project is to port all mods and games from the Macintosh Wolfenstein 3D modding scene and make them playable on PC, MacenWolf is also intended to work as a base for making your own Mac-themed projects.
Earlier this weekend, it was announced that MacenWolf S.U.C.K. (Standing for Simple User Configuration Kit) has been released. This change to MacenWolf extends the amount of things that can be edited within the MacenWolf framework, through the use of a new scripting system.
This scripting system allows more control of elements of the game to anyone looking to create a MacenWolf project. The system covers a lot of things, including enemy and weapon behaviours, how objects act in the game, and even change the win condition of levels. This is all on top of the modding capabilities already in place in MacenWolf, which allows the author to change things like episode and map names, floor/ceiling colours, and what music plays.
The release includes a manual explaining the various elements of this new scripting system, as well as multiple playable examples showcasing some of the interesting changes that can be made using it. Footage of which was included in the announcement article:
This new system is incorporated into a new updated version of MacenWolf. To test the example configurations included in the MacenWolf S.U.C.K. download, you will need to ensure you also download the latest version of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter (Below).
Serpens has released a new port for the MacenWolf project this week.
Wolf Carnage Tour is a mapset spanning 12 levels, originally created by “Moritz Grund”, originally for the Macintosh Wolfenstein 3D release, The Third Encounter. This project like many others can now be played on Windows, with gameplay closely emulating the original experience.
Wolf Carnage Tour can be played with a copy of either MacenWolf: The Second Encounter or MacenWolf: The Third Encounter, updated to the latest verison.
Dear BJ is a new release published by the TryHardWolfers ModDB account, providing a unique spin on the Wolf3D engine.
The project lampoons the indie game Dear Esther, introducing RPG and adventure game elements to the gameplay. Instead of shooting enemies, the player starts off exploring an introspective world, meeting (unusual looking) elements of his life. As with all the releases on TryHardWolfers, this is another excellent example of branching off from the typical and providing a more unique experience inside the Wolf3D engine.
Dear BJ will run standalone, but as it is built on the DOS engine you will need to use an emulator like DosBox to play.